Unity Networking From Scratch for (Unity 5 to Unity 2020)

Unity Networking From Scratch for (Unity 5 to Unity 2020)

An Introduction to Unity’s UNET API

What you’ll learn

  • Create multiplayer games and connect Unity created applications over a network.
  • Understand the different roles played by servers and clients in a network.
  • Be able to use remote procedure calls to synchronise player-character states in a networked game.

Requirements

  • Before starting this course students should have experience using Unity and writing C# code.

Who this course is for:

  • Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.

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