Learn to Create a Game-Ready Katana (Blender and Substance)

Learn to Create a Game-Ready Katana (Blender and Substance)

Learn to use Blender and Substance Painter to create premiere game-ready assets that you can be proud of.

What you’ll learn

  • You’ll learn how to model and texture a game-ready asset in Blender 2.8 and Substance Painter
  • You’ll learn good practices for managing topology
  • You’ll learn how to uv-unwrap
  • You’ll learn how to bake texture maps from a highpoly mesh

Requirements

  • Some navigational experience with Blender 2.8 is recommended
  • You’ll need both Blender 2.8 and Substance Painter
Who this course is for:
  • Beginner 3D artists ready to work on game assets
  • Game Developers wanting to learn how to create killer 3D game art

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